Babawa’s Water Cutting Lily Technique will decimate it. Kauren is an Earth-type, so it’s weak to your Water and Nature-types. Saipat has excellent physical water Techniques and a good base ATK, while Drakash has a low base DEF (defense). Drakash is an Earth/Fire-type hybrid and Water Techniques will deal 4x more damage to it. Fortunately, Saipat can basically one-shot the Temtem. Kinu has potent SPATK (special attack) Mental-type Techniques and Mouflank has a low base SPDEF (special defense).ĭrakash can become a handful if you let it use Heat Up to raise its ATK (attack) and don’t wipe it from the field. Mouflank is a Neutral-type, so it can easily be handled by your Kinu. You could also bring that to deal with the Grumper. If you’ve been playing regularly, you probably have a Mudrid leveled up and ready to go. So, it’s an incredibly good Temtem to help you beat the Vumbi Dojo. Smazee, Baboong, or the line’s final form Seismunch will all be effective too. Skunch is a solid option – it isn’t weak to anything the tamers will throw at you throughout the dojo. I recommend taking along a Melee-type to deal with the threat. I did not expect to encounter an Electric-type in an Earth focused dojo. The Temtem I found the toughest to deal with was Grumper. You’ll encounter a few old faces too, but none of them are a big threat. They are all Earth-type hybrids, except for Mouflank and Yowlar which are Neutral-types, and Kauren which is a straight Earth-type. The new Temtem you will encounter in the Vumbi Dojo in Kisiwa are Mouflank, Drakash, Kauren, Grumper, Akranox, Vulffy, and a beastly Yowlar. Otherwise, Barnshe has all the benefits of a Wind-type, plus it can help you take down Melee and Neutral-types with its Mental-type Techniques. Wiplump is incredibly resistant to Earth-type attacks and can use potent Water and Wind-type attacks. I recommend a Wind-type because it will be resistant to Earth-type attacks and effective against Toxic-type Temtem – of which there are a few. That leaves you with one spot left to fill. The best Temtem team to use to beat Vumbi Dojo and Musa are Saipat, Kinu, Babawa (shocking, I know), Volarend, and Skunch. The Dojo students’ and Master’s affinity for Earth-type Temtem mean that you should stack your team with Water and Nature-types. The five Temtem that will help you beat Vumbi Dojo. Recommended Temtem team for Kisiwa’s Vumbi Dojo Barnshe is also a great Temtem to bring along because Wind-types take reduced damage from Earth-types. However, Kinu is excellent because it is also a Nature-type, which Earth-type Temtem are weak against. I used my Tental, which evolved from my Houchic starter. There are a few Neutral and Melee-type Temtem too, so bring along a Mental-type to deal with those. They all use at least one Earth-type, so your Water-types are very effective. You can use Water-types to carry you through most of the tamers in the Dojo. If your Temtem are around level 40, you will be strong enough. I’ll also tell you the best way to beat each of the new Kisiwa Temtem in Vumbi Dojo.įor the record, I didn’t go in with six level 48 Temtem and steamroll the Dojo – 48 is the highest level your Temtem could be at the start of Kisiwa. This guide will take you through the Temtem you will face in the dojo, what the best Temtem to use in Vumbi Dojo are, and how to beat Musa. Soon after arriving on the African-inspired island, you’ll find yourself battling your way through Vumbi Dojo and its Dojo Master, Musa. The Temtem summer update finally lets players rock-hop all the way to Kisiwa.
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